Clair Obscur: Expedition 33 Director Reveals How the Studio and Game Came to Life

Clair Obscur: Expedition 33 Director Reveals How the Studio and Game Came to Life

From Game Rant (Written by José V. Rossi) on | OpenCritic

Games discussed:

Clair Obscur: Expedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members were “assembled together in very random ways,” and explained that a big part of the studio workflow is thinking about “stupid ideas.” Instead of an all-star team of renowned people in the industry, Sandfall Interactive started working mostly with juniors, which ended up playing out really well, as Clair Obscur: Expedition 33 is one of the biggest surprises of 2025.

Released on April 24, Clair Obscur: Expedition 33 became a massive success in less than a month, selling more than 2 million copies and receiving a wave of positive comments from players and critics alike. The game is a turn-based role-playing game—available on PlayStation 5, PC, and Xbox Series X/S—set in a dark fantasy world inspired by Belle Epoque France. Its obscure and captivating story, combined with a hybrid combat system where players can dodge, parry, and time attacks during enemy turns, has made it one of the highest-rated games of 2025. Now, the game’s director has shared some interesting details about the Clair Obscur: Expedition 33 journey.

Clair Obscur: Expedition 33 leaves a lot of...

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