Monolith Soft Has “Bottom-Up” Hierarchy In Order To Get Things Done Properly

Monolith Soft Has “Bottom-Up” Hierarchy In Order To Get Things Done Properly

From The Outerhaven Productions (Written by Todd Black) on | OpenCritic

If I may be blunt for a bit, one of the reasons I’m seriously worried about the gaming industry right now is that there are too many developers and publishers focused on profits over making actual quality games. The last several years alone have provided us with NUMEROUS stories about toxic workplaces, rushed productions, terrible leadership decisions and more, and the layoffs continue to happen because of it. However, it’s in these times that we find people who ARE doing things properly and are getting results that we all can notice, like with Monolith Soft.

They are the team behind numerous RPGS over the years, with their latest game being Xenoblade Chronicles X Definitive Edition on the Switch. Many are pumped to see what they do on the Switch 2, and I’m one of them. In recent weeks, though, the team at Monolith Soft has been “pulling back the curtain” to show people what it’s like to work at the company. In a chat with CGWorld, for example, they revealed that they’ve been working hard on R&D so they can help create vast worlds in a quicker amount of time. The reason they’re able to do this is because of...