The Witcher 4's narrative director, Philipp Weber, has explained the philosophy driving the game's quest design, rooted in feedback he received during his work as a quest designer on The Witcher 3: Wild Hunt. Now taking on a more prominent role in The Witcher 4's development, Weber is carrying this particular philosophy forward for the sequel.
Hype continues to build for The Witcher 4, which was first revealed at The Game Awards 2024 with an intriguing cinematic trailer. It has already been over a decade since the last game in CD Projekt RED's critically-acclaimed RPG series, so fans have been patient as anticipation for the game grows. A recent Witcher 4 tech demo showcased the jaw-dropping UE5 graphics powering the upcoming game, which has only served to spark even more excitement from fans.
Geralt is confirmed to appear in The Witcher 4, but the game should use him sparingly to avoid overshadowing Ciri.
Speaking to GamesRadar+, The Witcher 4 narrative director Philipp Weber revealed that when joining CD Projekt RED as a quest designer on The Witcher 3, he received one important piece of feedback: "We don't do fetch quests." According to Weber, this philosophy...