Demon's Souls on PS5 Will Have Players Choose 4K or Higher Frame Rate Modes Header Image

Demon's Souls on PS5 Will Have Players Choose 4K or Higher Frame Rate Modes

Written by on | OpenCritic

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Demon's Souls on PS5 has stunned virtually all who have witnessed it in action thus far, and while it will no doubt look great no matter what, players will need to prioritize some visual aspects over others.

First brought to attention on Reddit, the fine print of the game's store page on the PlayStation website clarifies that players will need to choose between a higher resolution for or a higher frame rate for Demon's Souls. If you thought the next generation would bring about the opportunity to have both, it seems that's not always going to be the case.

"Players can choose between two graphics modes while playing Demon’s Souls: 4K Mode (play in 4K resolution) and High Frame Rate Mode (play with a higher targeted frame rate.)" The listing does not specify the higher frame rate, but most fans would surely appreciate a smooth 60 fps for a FromSoftware RPG, even if it's not Bloodborne which they've long clamored for.

Demon's Souls will launch alongside the PS5  on November 12 and will retail for $70 in stores both physical and digital. There will also be a $90 Digital Deluxe Edition loaded with bonus in-game items. The full collector's item includes: the base game, the Red-Eye Knight Amor, the Boletarian Royalty Armor, the Ritual blade, the Hoplite Shield, a Legendary Hero Soul, a Renowned Warrior Soul, a Storied Warrior Soul, the Ring of Longevity, Preservation Grains, Phosphorescent Grains, Bearbug Grains, a Large Hardstone Shard, and a Moonlightstone Shard. 

Such a lengthy list should help players survive the harsh dark fantasy world of Demon's Souls, whether they're refreshing their memories from years ago on PS3 or playing it for the first time. It's perhaps the most anticipated launch game of the PS5, even if you can't get all the visual upgrades at once.

 

 

About the Authors

Mark Delaney Avatar Image
Mark is a Boston native now living in Portland, Oregon. Formerly the Features and Reviews Editor of TrueAchievements, he's been writing online since 2011 and continues to do so as a freelancer today for outlets like GamesRadar, EGM, and even OpenCritic news. Outside of games, he is an avid biker, a loud animal advocate, an HBO binge-watcher, and a lucky family man.