One thing that just about everyone can admit about the Nintendo Switch 2 is that it can’t just rely on the hype that it had in the months leading up to its June release. Much like with the OG Switch, it has to deliver banger software titles one after another to bring those who bought the previous console to the new system. Mario Kart World (read my review!) is already in the hands of many who have the Switch 2, and next week, Donkey Kong Bananza will try to have that same effect.
We’ve been posting a lot of news about the game today, as the dev team talked with IGN about various elements of the game’s creation. A key one, though, is that the game was initially meant to be on the original Switch! Producer Kenta Motokura was the one who revealed the truth, and it had to do with the fact that the team wanted to go full-tilt with the game’s destructible environments:
Adding to this was Kazuya Takahashi, Donkey Kong Bananza’s Director, who stated:
The director further noted that the mouse controls allowed for co-op play, which you can do via Pauline. Plus, the OG Switch...