Former Bethesda developer Kurt Kuhlmann sat down to talk about his experiences developing the Elder Scrolls series, and talked about how the initial concept for Oblivion's Cyrodiil was much "weirder." As the "lore master" of The Elder Scrolls, Kuhlmann's vision for the world of Oblivion differed from what gamers eventually got, for better or worse.
The Elder Scrolls: Morrowind, Oblivion's predecessor, has often been referred to as having "psychedelic" elements and surreal qualities that stand in stark contrast to the majority of its follow-ups. While Oblivion and Skyrim have been smash successes for Bethesda, this shift disappointed some fans, especially those who had first learned of Cyrodiil through the Pocket Guide to the Empire.
Bethesda has developed a pattern over the releases of Starfield and Oblivion Remastered, but its one it needs to break in The Elder Scrolls 6.
Kurt Kuhlmann had a long talk with YouTube channel Kiwi Talkz about his experience at Bethesda, his work on the Elder Scrolls series, and his thoughts on the franchise since he left the company. Kuhlmann worked Daggerfall, Redguard, and was a big part of the early writing, story, and game systems for Morrowind during the pre-production phase, but then left...