Donkey Kong Bananza Producer Wants Franchise To Have 2D and 3D Style Games

Donkey Kong Bananza Producer Wants Franchise To Have 2D and 3D Style Games

From The Outerhaven Productions (Written by Todd Black) on | OpenCritic

Gamers are chomping at the bit to get their hands on Donkey Kong Bananza. It arrives this Thursday on Nintendo Switch 2, and The Big N has continued its tradition of “asking the developers” about what went into making the game. The first part of the interview on Nintendo’s website highlighted the origins of the game, which we’ve covered before. The Super Mario Odyssey team was asked by a key exec to expand Donkey Kong’s franchise in a meaningful way, and that led to the idea of using DK’s strength to destroy the environment around him.

Enter Producer Kenta Motokura, who stated that after what they’ve done with Donkey Kong Bananza, he feels that the franchise could go into routes that expand upon what the team has done, while also doing what Rare and Retro Studios did with the Donkey Kong Country titles:

We’ve seen this work not just with Mario, but with Samus Aran via the Metroid games, and even with Link via the open-world titles like Breath of the Wild/Tears of the Kingdom juxtaposed against the top-down stylings of Echoes of Wisdom.

In that same portion of the interview, Art Director Daisuke Watanabe noted that another...

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