League Of Legends' Yunara Is Already Receiving A Massive Change Just Two Days After Release

League Of Legends' Yunara Is Already Receiving A Massive Change Just Two Days After Release

From TheGamer (Written by Jack Coleman) on | OpenCritic

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League of Legends' 171st champion Yunara was released a couple of days ago, the first new character since the release of Mel in January. Yunara is an Ionian Shrine Maiden, exiled to the Spirit Realm to protect a powerful Darkin artifact. She attacks with the Aion Er'Na, a set of floating balls that she pushes at opponents to deal damage.

It's a cool concept for an AD Carry, and has the potential to feel as smooth as Lucian; still the smoothest auto attacker in the game after a decade. However, Yunara's auto-attack animation doesn't take advantage of her concept.

The current animation has Yunara sort of pushing these balls towards enemies with a burst of air, and the number of balls remains static around Yunara despite her expending them during her auto attack. This came as a disappointment to players who were expecting the number of balls Yunara has stacked to be visible around her model, rather than a static texture.

In an ask-me-anything on Reddit, the team behind Yunara acknowledged player feedback on her auto attack animation and said they're looking into adjustments they can make to the animation.

"Right now we're tweaking the beads...

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