Twenty-one years after it first released, could we finally be seeing the beginning of the end for the legendary MMO World of Warcraft? With a host of contributing factors, including accessibility for new players, a new subscription model and improved competition in the market, it seems that many players are jumping ship or have simply grown tired of Azeroth.
While WoW still boasts a reasonably healthy player count compared to most MMOs out there, it is in rapid decline and may struggle to ever reach the heights of its former glory days again.
Some players insist that there has never been a better time to join World of Warcraft, and as a whole the franchise has accumulated a quarter of a billion players across all its titles.
Such a popular and long-standing game, particularly one of such size and depth, will inevitably run into the problem of losing older players through burn-out while simultaneously struggling to attract newer players who may feel intimidated by its scale.
An Inevitable Slow Death?
While the World of Warcraft series isn't likely to disappear any time in the near future, a lack of innovation and the grinding nature of the game...