Ghost of Yotei Dev Talks About How They Plan to Keep the Open World Interesting

Ghost of Yotei Dev Talks About How They Plan to Keep the Open World Interesting

From Game Rant (Written by Sarah Fields) on | OpenCritic

Games discussed:

Ghost of Yotei co-director Nate Fox has shared some of the ways that the game will improve upon the open-world formula of its predecessor, Ghost of Tsushima. Players who enjoyed Ghost of Tsushima but found its open world to be tedious or lacking in variety may be pleased to hear that the developers are aware of it, and have taken those lessons with them into their development of Ghost of Yotei.

Ghost of Yotei is the follow-up to the popular and well-reviewed Ghost of Tsushima. As the game is getting closer to its release date, more details have been revealed, including how the game will build upon existing systems from Ghost of Tsushima. For example, the cinema modes from Ghost of Tsushima are being expanded in Ghost of Yotei, with multiple modes designed to pay tribute to some of Japan's biggest filmmakers.

The directors of Ghost of Yotei talk about the comparisons between the upcoming open-world game and Ubisoft's recent Assassin's Creed Shadows.

Now, the developers of Ghost of Yotei have sat down to talk about the game, and went into some detail about the title's open world and how they're working to keep it...

See full article at Game Rant