As I’ve noted on the Nintendo Entertainment Podcast many a time, one of the biggest issues with the gaming industry right now is the focus on trying to “make the best games to make the most money” versus just “trying to make the best games that people will like.” Whether it’s EA, Microsoft/Xbox, Sony, Ubisoft, etc., it’s frustrating that they haven’t learned their lessons, especially after great games like Baldur’s Gate 3 proved that going a different path can lead to incredible success. The team at Larian Studios has never been afraid to voice their thoughts on the gaming industry as a whole, and that pattern has now continued via a Twitter interaction.
The team’s publishing director, Michael “Cromwelp” Douse, was talking about a recently released AAA game and praising how the team made it stand out from previous entries, when a person replied, noting that it was a “lost art” to create a game that focuses on something and then does it very well. That was all that Douse needed to go off, and what he said was lovely.
Douse continued to call out the data because it couldn’t predict certain things on the success or failure spectrum, and...