AAA gaming almost seems unbeatable; you see it being talked about the most, advertised the most, and come award season, they tend to sweep up all the accolades. However, as many of us know, AAA is still far from the most innovative sector of the industry.
Aside from graphical fidelity, AA and indie successes are often the standards that push the goalpost further. In fact, some argue that AAA games, which frequently take nearly a decade to craft, struggle to match the innovation of indie games developed in sometimes under a year.
Michael Douse, the well-known Publishing Director of Baldur's Gate 3, agrees with this argument. In a recent Twitter/X post centered around Mafia: The Old Country and its subsequent replies, he went on to explain precisely what AAA needs to do to catch up to the indie games now leaving it in the dust.
The truth of the matter is much simpler than many give credit. It simply takes gut responses and a slightly better focus on the AA and Indie mindset that has allowed those titles to go places that AAA could never imagine.
First and foremost, the discussion began when Douse explained that Mafia: The Old...