Steam Admits It Accidentally Sabotaged An Indie Game's 1.0 Release, Which Currently Has Less Than 100 Players

Steam Admits It Accidentally Sabotaged An Indie Game's 1.0 Release, Which Currently Has Less Than 100 Players

From TheGamer (Written by Johnny Flores Jr.) on | OpenCritic

After allegations first surfaced that Steam "ruined" an indie developer's 1.0 release, the Valve-owned digital distribution platform has admitted that a small bug prevented wishlist notification emails from ever being sent to gamers.

As first spotted by GamesRadar, Laurent Lechat, one of Planet Centauri's developers, shared that the title, which had been available via Steam's Early Access program, had managed to sell just 581 copies over a period of five days, a number that pales in comparison to the near 150,000 wishlists that Planet Centauri had appeared on.

That, plus the title not appearing on Steam's "New and Noteworthy" section, led to the developers wondering what had gone amiss. "The release was a total flop, and we never understood why until today," a post on Reddit read.

In an email sent to the team, Steam admitted that an unintended bug, one that's impacted less than 100 games since 2015, prevented wishlist notification emails from being sent out. However, the damage had already been done, as the game had not been able to cross 100 concurrents.

According to the team, in an effort to make good on their error, Steam is offering to put Planet Centauri on its "Daily Deal,"...

See full article at TheGamer