As soon as Ghost Story Games revealed the first trailer for Judas, I must confess that I got really excited due to its similarities to BioShock – one of my favorite franchises ever. I mean, a brand-new FPS with a melancholy setting, dark humor, and a plasmid-like power on the left hand? Count me in!
However, it seems that Ken Levine himself, the head of the studio and creative director for the game, kindly doesn’t want us to think like that.
Levine Calls Judas “Our Biggest Departure Since BioShock”
In a recent interview for the YouTube channel MrMattyPlays, the developer explained that he understands where comparisons between both IPs come from, but also warned that players need to expect some “really, really radically different” elements from BioShock (his words, not mine).
“There are parts of Judas that are more similar to BioShock, and there are parts of Judas that are really, really radically different,” said Levine. “I'm sure people notice there’s a gun in one hand, powers in the other hand. We have an additional hacking thing that we haven't shown off that much. But the way the game works, the way the game is populated, and the way...
