Former Sony Studio Head Believes Games Like Astro Bot Can Help Break The Industry's Cycle Of Layoffs

Former Sony Studio Head Believes Games Like Astro Bot Can Help Break The Industry's Cycle Of Layoffs

From DualShockers (Written by Dashiell Reynaldo) on | OpenCritic

Every year, video games seem to get increasingly larger, but that makes us wonder: are they also getting better? Despite the increasing size and beauty of games with modern technology, the industry is consistently hit by waves of layoffs, game cancellations, and studio closures, so it’s no wonder many are speculating we may be at an impasse.

The former co-head of Santa Monica Studio, Meghan Morgan Juinio, has explained in an interview with gamedeveloper.com that the games industry isn’t just stagnant, but possibly in an ongoing freefall. Despite working for a studio crafting extensive AAA experiences like God Of War Ragnarok, it may be getting harder and harder for studios to pull off such big games.

And most notably, she thinks it's going to take a special breed of video games to save us from this ongoing failure within the industry. Specifically, the AA and indie titles that big publishers may be forgetting about often display the exact types of innovation the industry will need for future success.

At first, she explains how there’s an “opportunity right now for all of us, at any level, to really look at the strategic long-term view.” Ultimately, it comes down to the...

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