Gamers Want Fixed Camera Angles Back, And After Replaying The Original Resident Evil, I'm Right There With Them

Gamers Want Fixed Camera Angles Back, And After Replaying The Original Resident Evil, I'm Right There With Them

From TheGamer (Written by James Lucas) on | OpenCritic

If there's one thing that I can't wrap my head around with modern, triple-A gaming, it's how studios and gamers alike treat first-person and over-the-shoulder cameras as the only valid perspectives, deeming everything else old-fashioned and outdated. So, colour me surprised to see a viral X post celebrating fixed camera angles.

"It's kinda funny how, despite modern gaming being OBSESSED with being seen as 'cinematic', the industry still treats the fixed camera format, which is the only one capable of recreating the actual look and feel of deliberate cinematography, as some ancient unspeakable taboo," @naranciagaming said.

Everyone has their own ideas for why this happened; we're so used to third and first-person that it's hard to learn new formats; maybe gamers are too stubborn to try; maybe it's because the perspective was pioneered so early that audiences can't disconnect it from older and more archaic games; maybe it's those pesky games journalists; or it could just be a side effect of the race for hyperrealism and immersion that triple-A studios are locked into.

Whatever led to its decline, the highlight of this thread isn't the squabbling over what killed fixed camera perspectives, but...

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