As this year has proven, you don’t necessarily need a giant development team to make an incredible video game. Sure, you can have a massive squad and make an epic title. Or, you can have a group of about 30 or fewer and create a couple of Game of the Year nominees. It just depends on the situation. For Pokemon Legends Z-A, the “situation” was simple: fans didn’t want a repeat of Gen 9, where the game was buggy at launch and didn’t make use of its full potential. By most accounts, the game is doing really well, especially on the Nintendo Switch 2.
The reason for this may slowly be getting revealed. As Insider Stealth noted on Blue Sky, it wasn’t just Game Freak working on the project. It was multiple teams coming together to make it happen:
Furthermore, given that Pokemon Legends Z-A has been out for several days now, some people have already blasted through it, and it revealed some key people who worked on the game:
So, why does this all matter? As the saying goes, “Many hands make light work.” Or, in the gaming sense, “many hands can ensure quality doesn’t slip through...
