If you've been on X at all in the last week, you've probably seen that "amazing" AI video game making the rounds. Y'know, the one where SWAT soldiers clip through railings, shoot sawdust, and board a train that turns into a railway platform that turns into a rooftop?
There are countless clips like this on X, all proclaiming that the future of gaming is generative AI slop that forgets what happened two seconds earlier, with gargled button prompts asking whether you'd like to "Coudemt" or "Lerghevhtiepsappe" a vent glitching into another vent. It's not exactly promising, but that hasn't deterred the likes of Elon Musk, who already has plans to launch an AI game by next year.
Granted, AI has improved a lot since its inception: just look at that odd Will Smith spaghetti video side-by-side with the new one. But even if the kinks were ironed out, Take-Two Interactive CEO Strauss Zelnick remains unconvinced that it could ever match the talent and creativity behind some of the medium's greatest hits - namely, Grand Theft Auto.
There is no creativity that can exist by definition in any AI model.
"Let's say there were no constraints. Could we...
