A little over a year ago, Helldivers 2 felt inescapable. The live-service third-person shooter was everywhere, its memes were plentiful, and its player count was almost unheard of.
Flash forward to today, and things could not be any different. It seems like Helldivers 2 is less and less of a talker, and its player count has gone from an all-time peak of nearly 500,000 on Steam to just 30,636 over the last 24 hours, with the Arrowhead Studios' title routinely dipping into the low 10,000s.
Now in a new Q&A, Helldivers 2's team recognizes the mistakes it's made and the price it's now paying. It's equally informative and also quite heartbreaking to say the least.
As first spotted by GamesRadar, in a new Q&A published on YouTube titled "A Democratic Conversation with Mikael Eriksson Part 2," Eriksson, who is Helldivers 2's Game Director, flat-out recognized that optimization was not something the team prioritized, and now it's being punished for it.
"The calls are coming from inside of the house," Eriksson said. "Now we're paying the price a little bit for this. So that is why we're so focused right now on addressing this...
