Ghost Of Yotei Director Had To Cut Some Of The Game's Most Emotional Content

Ghost Of Yotei Director Had To Cut Some Of The Game's Most Emotional Content

From DualShockers (Written by Chris Littlechild) on | OpenCritic

Ghost of Yotei, just like its predecessor, is a truly enormous game. If you’re dedicated to completing every bounty, finishing every side story, and acquiring every piece of vanity gear and armor set, you’ll really have your work cut out for you. There are some truly stiff challenges here, such as the battle against Takezo the Unrivalled.

Naturally, on the long road to development, there will be ideas that Sucker Punch Productions decided not to implement, for all kinds of reasons. There’s probably a lot of content left on the cutting room floor, which we may well see in future versions of the game. For now, one thing we do know the team cut out is a lot of the flashback content to Atsu’s past.

In an installment of Sony’s Creator to Creator series, Ghost of Yotei director Jason Connell had a fascinating conversation with Vince Gillgan of Breaking Bad fame about the pair’s respective creative processes. Connell expanded on the flashback feature in Ghost of Yotei, which allows players to experience brief episodes from Atsu’s past. He called this “a very powerful narrative tool,” but it’s one that isn’t used nearly as much as was originally envisioned.

According to...

See full article at Dualshockers