Demonschool developer Necrosoft says that it tried "something different" for the credits sequence in the game, opting to list the full duties carried out by staff rather than a brief description of each person's role.
Over on Bluesky, Necrosoft director Brandon Sheffield says the team used a format of "name, title, lengthy description of what they did" for each staff member's credit on Demonschool.
This means that, rather than simply reading "art lead", a credit might outline that a staff member "did most of the 3D modeling and rigging as well as creating most backgrounds", or that they "created most avatars and poses, all overlays and menu art, [and] the game logo".
Sheffield says he wants to make sure that those who choose to watch Demonschool's credits (which, he acknowledges, won't be everybody) will "come to understand how each person participated", and that doing things this way might help staff members to elucidate their roles during job interviews in future.
He also says that, in addition to Demonschool's core team, Necrosoft credited "everyone who ever touched the game in any way". Sheffield acknowledges this means the credits for Demonschool are long for a small team, but to that, he says "why be...
