If you're a fan of the Tomb Raider franchise, then last week's presentation of the annual The Game Awards was a particularly momentous occasion, as not one but two Tomb Raider titles were announced, including a remake of the first game, Tomb Raider: Legacy of Atlantis, as well as a brand-new entry in the action-adventure series, Tomb Raider: Catalyst.
While we won't see Catalyst until at least 2027, Legacy of Atlantis is sprinting towards a release date next year. Ahead of its release, in a presentation with members of the media, Crystal Dynamics developer Will Kerslake outlined just how Legacy of Atlantis is approaching difficulty, especially considering that the original slate of Tomb Raider games were notoriously non-beginner friendly.
Turns out, the team is really taking a look at how it structures things.
"Part of re-imagining a game right is adjusting that game evolving for modern player tastes," Kerslake said, as transcribed by GamesRadar. "It is core to the Tomb Raider experience that there are puzzles in combat and traversal and death-defying action."
If you intend on buying Legacy of Atlantis, either at release or in the future, be sure to claim your free Tomb...
