Larian Studios never seemed likely to abandon the turn-based combat of Divinity: Original Sin 2 and Baldur's Gate 3, by far the studio's two most successful releases. However, the majority of entries in the Divinity series are action role-playing games, so many wondered if Larian would be bold enough to return to that genre in its upcoming game.
The series has never had an entry called simply 'Divinity' until now, as the series began with Divine Divinity in 2002. Divinity: Original Sin is a prequel to Divine Divinity.
While we won't know for sure until Larian reveals the game's combat, we can infer from a recent job listing that the studio is looking for combat designers with turn-based combat experience.
As spotted by Kaphh on Reddit, a Larian job spec for Combat Designer includes the line, "3 years experience in a design position with a solid understanding of how combat encounters work; turn-based experience a plus."
This listing first went up in September 2025, making it exceedingly unlikely that the role was intended to fill a position on Baldur's Gate 3's skeleton development team. We know Larian is working on two projects simultaneously, but the non-Divinity...
