Update: Swen Vincke responded saying that they are not "pushing hard" for or replacing concept artists with AI. Original story below.
Fresh off their grand reveal of Divinity at The Game Awards, Larian Studios wants to make sure that their follow-up to the critically acclaimed Baldur's Gate 3 meets the hype.
Of course, they also want to make sure fans don't have to wait forever to play that game, as has been the case with Elder Scrolls 6 since its 2018 announcement.
Baldur's Gate 3, for example, took six years to develop, but Covid-19 played a role in that time frame. According to Larian CEO Swen Vincke, who recently spoke with Bloomberg, "three to four years is [a much] healthier [development time]."
Now, you can't just snap your fingers and magically make a game faster than before, especially when you're looking to make things bigger and better than before. There is, however, one area that can help, even if it's the current boogeyman of the video game industry: generative AI.
Vincke has been reportedly "pushing hard on generative AI" even though the technology has not led to an increase in development efficiency. Despite the team's use of AI,...
