TGA Is Way Too Expensive For Indie Devs, So They're Sharing Their Games With Players Directly

TGA Is Way Too Expensive For Indie Devs, So They're Sharing Their Games With Players Directly

From TheGamer (Written by James Lucas) on | OpenCritic

If you want to show off your new project at The Game Awards, it reportedly costs $450,000 for a 60-second teaser, and $1 million for a three-minute trailer, completely pricing out indie devs. Is it any wonder that Team Cherry chose to announce its surprise Silksong DLC in a tweet? In fact, this is a strategy a lot of indie devs are taking right now, declaring on Twitter, "I didn't have $1 million, so I'm posting my game here instead for free".

That's according to a Kotaku report from earlier this month.

There are some real gems to be found in the thread, from a wall-running boomer shooter that marries the frenetic movement of Mirror's Edge and the pulpy gunfights of Quake to a top-down survival horror with a protagonist who looks an awful lot like Claire Redfield - please, Capcom, bring her back already.

It's worth sifting through if you have a few minutes, especially since some of these games (like said boomer shooter, SPRAWL) are already out, and seeing major discounts across the Steam Winter Sale, but here are a few that stood out to us at TheGamer that we'd like to share.

Kickstarting...

See full article at TheGamer