Divinity Dev Teases New Mechanic He Always Wanted For The "Starting Areas", And Fans Think They Know What It Is

Divinity Dev Teases New Mechanic He Always Wanted For The "Starting Areas", And Fans Think They Know What It Is

From TheGamer (Written by James Lucas) on | OpenCritic

Larian's last three games all have one thing in common: the beach. From the ogre-laden path to Cyseal to the crashed Nautiloid ruins of the Sword Coast, the sandy shores we wash up on have become a staple for the studio, and it looks like the new Divinity will be following suit. But this time, head of design Nick Pechenin teased that there will be a new mechanic to play around with.

"There was something that bothered me when I explored the starting areas of DOS1, DOS2, and BG3," Pechenin said in the studio's recent AMA. "It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game."

Bordered by inexplorable waters as the sandy shores funnel us along a linear path, the obvious answer to what this mysterious new mechanic must be is swimming. After all, Baldur's Gate 3 upped the ante from the Original Sin duology with jumping and mantling, allowing for exploration previously limited by teleporting magic or other similar abilities. Swimming would be the next logical step.

Even if this new mechanic isn't swimming, it likely...

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