Dragon Ball Xenoverse 3 Interview with Producer Masayuki Hirano

Dragon Ball Xenoverse 3 Interview with Producer Masayuki Hirano

From The Outerhaven Productions (Written by Scott Adams) on | OpenCritic

Dragon Ball Xenoverse 3 is one of the most anticipated games for Dragon Ball fans, and at Summer Game Fest 2026, we had the chance to speak with series producer Masayuki Hirano about what’s next. During the interview, Hirano touched on the game’s Age 1000 setting, Soul Assist system, cooldown-based skills, character balance, and how Xenoverse 3 aims to expand on what made the first two games work.

Scott Adams: You have been developing Xenoverse games for a long time. In my way of looking at how the games have progressed. The first one is kind of like a prototype of how the mechanics worked. Xenoverse 2 is like perfecting those systems for creating the ultimate experience. What is your aim for Xenoverse 3?

Masayuki Hirano: First off, thank you for playing Xenoverse 1 and 2. And I appreciate you saying that Xenoverse 2 perfected what the first one was attempting to do. How I see the Dragon Ball Xenoverse franchise is that we always want to deliver a new Dragon Ball experience, something the players have never seen or experienced before. That usually trickles down to systems and mechanics.

One sort of guiding principle in development this time...

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