Path of Exile Curse of the Allflame Finally Fixes One of the Game’s Biggest Barriers

Path of Exile Curse of the Allflame Finally Fixes One of the Game’s Biggest Barriers

From The Outerhaven Productions (Written by James Clarkson) on | OpenCritic

While the new expedition system is undoubtedly the biggest draw of Path of Exile: Curse of the Allflame, it’s far from the only reason this update has caught my attention. Grinding Gear Games is making sweeping changes across the game, from bringing back fan-favourite mechanics to overhauling endgame systems and introducing some long-requested quality-of-life improvements.

One of the returning features is the Mercenaries of Trarthus, which are now becoming a permanent part of the core game. From Act 3 onwards, players will be able to challenge honour-bound warriors to duels, with victory rewarding not only their equipment but also their temporary service in battle. Mercenaries fight alongside you without increasing monster life or affecting item rewards, making them genuinely useful companions rather than a drawback.

The system has also been expanded significantly. Mercenaries encountered in Maps can now leave behind Warrants, allowing players to summon that same warrior again in future Maps, complete with their signature abilities and an entirely new equipment set. Those Warrants can even be traded with other players, while full Atlas Passive Tree and Scarab integration...

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