Recently, Bandai Namco invited me out to attend an early hands-on with its upcoming Action RPG featuring vampires and other supernatural creatures, known as The Blood of Dawnwalker. While I am normally not a fan of vampires, that is unless I’m killing them, after getting 4 hours of playtime with the game, I can safely say that not only am I excited about this title, but also the direction that the game is headed. As part of this event, I participated in a group Q&A session with the developers of the title, Rebel Wolves, a group of developers that has their mind on one thing; creating amazing singleplayer experiences.

Q: Thanks for taking time out from developing the game and granting us this interview. Can you both introduce yourselves?
Adam: My name is Adam Payet, and I’m an environment artist.
Patryk: I’m Patryk Fijalkowski, and I’m the senior quest designer.
Q: The game seems to address one of the biggest problems in RPGs, which is time. Many games create urgency in the story, but then let players wander off and ignore that urgency. How did you come up with the time system, and how was it applied to the...
