Dave Guskin on Riftbound: Vendetta’s Design, Explained

Dave Guskin on Riftbound: Vendetta’s Design, Explained

From The Outerhaven Productions (Written by Alex Swift) on | OpenCritic

I got to sit down with Riftbound Game Director Dave Guskin ahead of the launch of Vendetta, and if you’ve ever wondered how a card that simply says “discard, draw” can turn into an entire deck archetype three sets later, this is the conversation you want to read. We played a game, with me piloting a Shen deck and him running Zed, and somewhere between his shadow clones punching through my board and me asking far too many follow-up questions, I got a real look at how Riot thinks about building this game for the long term.

Colorful Riot Bound: League of Legends trading card game boxes and cards spread on a wooden table, with a blue die nearby....