Archangel: Hellfire brings the mechs to VR today

Archangel: Hellfire brings the mechs to VR today

on | OpenCritic

Games discussed:

Archangel came out in 2017, and was one of VR's first high profile action games. Today, Skydance Interactive is launching its follow-up: Archangel: Hellfire. In an interesting twist, the PVP mode is entirely free, while only folks wanting the new campaign for single player need to shell out any cash. That's right, the multiplayer giant robot killing is a free download and works on both Rift and Vive. Archangel: Hellfire is available now on Oculus, Steam, Green Man Gaming and the Humble store.

From the press release:

As a complete singleplayer and multiplayer package, Archangel: Hellfire delivers both a compelling campaign and comprehensive off-rails online multiplayer gameplay. The singleplayer campaign mode tells the story of the resistance fighter who joins the US Free Forces (USFF) to wage war against the corporate autocratic regime known as HUMNX to restore the world’s freedom. 10 years after that conflict, war reignites between the two factions, and players can wage this conflict in Team Deathmatch / PvP and Cooperative Mech Assault / PvE modes in all-new destructible multiplayer maps and with new classes of mechs. From a war torn cityscape to a snowy mountain terrain, mechs can battle it out in free-roaming warfare in open combat environments with 6 different massive combat mechs and a menu of 13+ powerful, weapons and special abilities to choose from.
To help kick off the war effort, Skydance Interactive and Opera Event will be hosting the Mech Ascent Championship, a Competitive PvP tournament to give pilot teams a chance to compete for $500 weekly prizes and a $2,000 Grand Prize, a custom bomber jacket and a Golden Mech. Starting today, players can make their mark on the game’s Leaderboard and for a chance to earn a place in competition. Click here to find out more

About the Authors

Bill Murphy has been blogging and pontificating about video games since 2002. Always ready with more to say than anyone could possibly want to read, he began his professional writing tenure at IGN's Vault Network as an Assistant Community Manager in 2006. Later he moved on to Ten Ton Hammer, and then finally landed a gig as Lead Writer at MMORPG.com and, which has evolved into his current role as Managing Editor. In 2017, he co-founded the all-games site GameSpace.com He lives in Cleveland, Ohio with his beautiful wife, two young sons, and small army of dogs and cats.