Somewhere in space is a beautiful world untouched by the needs of sentient life. Its rivers and mountains are as wild as they are old, the mineral riches buried under the earth completely untouched, and clean and pure. And then the planet is discovered and starts being put to good use, with its solitary caretaker carving out chunks of the terrain to cover in machinery that turns its unrefined resources into all the bits and pieces needed to build up from nothing into an expanding automated empire. The relatively chaotic spread of wilderness becomes semi-organized to enable efficient production, and while it can be argued that this isn't particularly great for the planet, there's no question it's deeply satisfying to watch an interconnected sprawl of machines working in sync to produce every step of the technologies needed to grow.
New World, New Factory, New Systems For Creative Exploitation
The latest automation game just released in Early Access on Steam, advancing from its constantly-updated demo into a much bigger game, and the demo wasn't exactly small to begin with. FluxWerks puts you in the spherical body of a flying robo-drone, equipped with a small army of nanobots to reshape a...
