Skills have always been one of the defining parts of RuneScape, giving players a reason to keep returning long after they have finished a quest or defeated a major enemy, and an old, yet new skill is joining the fold in December. Some skills are directly tied to combat, while others turn seemingly mundane activities into their own progression systems. It is a formula that has helped RuneScape support years of character development without making every player follow the same path.
Meanwhile, the skill system has never remained stagnant. RuneScape: Dragonwilds takes that familiar idea and places it inside an open-world survival-crafting game, where skills are tied to much more than simply watching numbers go up. Gathering resources, crafting equipment, building a base, fighting enemies, and exploring Ashenfall all contribute to progression, with the game eventually allowing its skills to reach level 99. Jagex has continued expanding that system through major updates, adding new ways for players to approach survival while keeping the connection to RuneScape's traditional skill-based progression.
A new update officially marks the end of a 13-year-old era for Old School RuneScape.
Now, one of RuneScape's most recognizable combat and support skills is...
