WARDOGS Season 2 officially launches October 15, and developer BULKHEAD is bringing a substantial amount of new content to the Early Access multiplayer shooter. Four weapons, four vehicles, three buildables, a Molotov, rainy weather conditions and a new gambling system are among the additions arriving with Update 0.2 alongside much-needed balancing and progression changes.
I had the opportunity to meet with BULKHEAD's leadership earlier this week, including CEO and WARDOGS executive producer Joe Brammer, creative director Tim Nightingale and UX director Howard Philpott, to learn more about the update. The team also provided ScreenRant with an early preview and walkthrough of the extensive Season 2 patch notes.
Alongside the new content, BULKHEAD is making significant changes to weapon damage, armor, construction, vehicles and progression. Several of these adjustments target strategies that have become particularly powerful or potentially misused during the game's first month in Early Access according to data and player feedback.
Here's what's changing when Season 2 begins next week:
Each of the four infantry combat roles is receiving a new weapon in Season 2:
Role
New Weapon
Assault
TCX-SPR Assault Rifle
Medic
PP-19 Bizon SMG
Recon
M14 DMR
Support
Evo-3 Ultra LMG
The...
