The Callisto Protocol's director, Glen Schofield, has claimed that PUBG publisher Krafton forced Striking Distance to release the game early, which led to a ton of cut content.
A few years ago, things were looking up for Dead Space fans. After having spent the last decade begging EA for a new game, series creator Glen Schofield announced that he was making a spiritual successor to Dead Space called The Callisto Protocol, which was strangely going to be set in the PUBG universe.
Striking Distance's survival horror has finally hit its stride in recent months.
With a Dead Space remake being revealed just before The Callisto Protocol's launch, it seemed like the space horror genre was finally back in action. While Dead Space did impress everyone except for EA when it launched, the same can't quite be said of The Callisto Protocol, which launched to middling reviews and was generally seen as a mixed bag by fans.
It seems that there are some good reasons behind The Callisto Protocol's mixed reception at launch, though. As reported by PCGamesN, The Callisto Protocol's director, Glen Schofield, recently took part in an interview with Dan Allen Gaming where he discussed some of the troubles...