Few upcoming games have spent as much time under the microscope as Grand Theft Auto 6. Rockstar Games has spent the past few years building its biggest, newest open-world crime game, with expectations growing alongside every new trailer, screenshot, and official detail. The return to Vice City is only part of the appeal, as GTA 6 promises a much more detailed version of Leonida, complete with sprawling highways, busy streets, wildlife, and characters going about their daily lives.
The scale of Grand Theft Auto 6 also comes with a challenge that Rockstar has faced throughout the project: creating an open world that feels alive without letting its ambitions overwhelm development. Red Dead Redemption 2 already demonstrated how much detail the studio could pack into a game, but GTA 6 has pushed those expectations even further. With its November 19 release date approaching, new reporting has offered a closer look at the decisions, delays, and workplace changes behind Rockstar's next major release.
Rockstar Games issues a new statement on what GTA 6's Lucia actor brought to the table.
As part of a new Bloomberg interview, Rockstar details how Grand Theft Auto 6 evolved into such an enormous undertaking, including...
