New Open-World RPG on Steam Trades Out Yellow Paint for Early 2000s Mechanics

New Open-World RPG on Steam Trades Out Yellow Paint for Early 2000s Mechanics

From GameRant (Written by Joshua Duckworth) on | OpenCritic

One of the many topics that gamers tend to debate ad nauseam is the use of handholding in modern games. The complaints can range from small-yet-common nitpicks about God of War Ragnarok’s supporting cast giving too many hints during puzzles to the relentless bashing of entire games because of smoke trails, which happened very recently with Marvel’s Wolverine. Regardless of what side of the fence gamers are on when it comes to mechanics that clearly guide players to where they’re supposed to go next, practically everyone has an opinion. And when it comes to Mythic Wave, the developer of Steam’s Rewolt, it’s clear that the studio has no love for modern hand-holding.

While the early, pre-alpha glimpses at Rewolt offer plenty to be excited about, such as the combo system and the two distinct factions present within the open world, it’s the multiple shots taken at 2020s game design that stand out the most on Rewolt’s Steam page. Specifically, Rewolt will “encourage exploration but with no modern hand-holding features,” and both yellow paint and obvious quest markers are specifically mentioned as mechanics that will be avoided entirely. Instead, NPC dialogue, player intuition, and creative world design will...