STRANGER THAN HEAVEN Hands-On Preview – Three Hours Beyond the Brawling

STRANGER THAN HEAVEN Hands-On Preview – Three Hours Beyond the Brawling

From The Outerhaven Productions (Written by Jordan Andow) on | OpenCritic

Our Summer Game Fest hands-on preview gave us an early taste of STRANGER THAN HEAVEN‘s combat. However, more recently, we were invited by SEGA to get another look at the upcoming RGG Studio title, this time with three hours to explore its story, combat, and side activities. As a long-time fan of RGG Studio’s games, it’s safe to say I jumped at the opportunity. However, I had a few concerns going into this preview. My main questions about STRANGER THAN HEAVEN were: how does this new combat system work, and how would jumping between eras impact the storytelling?

After spending three hours with the game, split across a few different playable time periods, I now have a much clearer picture of what RGG Studios is aiming for with STRANGER THAN HEAVEN. Even though my time with the game didn’t manage to alleviate all my concerns, it absolutely left me wanting to play more. I’ve actually been thinking about the game every day since the preview event.

Upon reaching the event, which took place in a small bar in London, everyone attending entered to find a live band playing songs straight out of the game. We were also greeted by...

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