The Legend of Zelda: Ocarina of Time's Navi Also Had a Completely Different Design

The Legend of Zelda: Ocarina of Time's Navi Also Had a Completely Different Design

From GameRant (Written by Adrian Morales) on | OpenCritic

The Legend of Zelda: Ocarina of Time almost gave Navi a completely different appearance, with one of the game's designers originally envisioning Link's fairy companion as a human-like girl. The newly resurfaced revelation gives The Legend of Zelda: Ocarina of Time fans an interesting look at how Nintendo 64 hardware limitations ultimately shaped one of the game's most recognizable characters.

Navi is now almost inseparable from Ocarina of Time, accompanying Link throughout Hyrule, offering hints, and helping players lock onto enemies with the game's influential Z-targeting system. After almost 30 years, her glowing ball-and-wings design and classic "Hey! Listen!" line are so familiar that it's hard to imagine her any other way, but Navi wasn't originally conceived as a major character at all. Designer Yoshiaki Koizumi was initially working on Z-targeting when he decided that simply placing an upside-down triangle over enemies felt too plain for a Zelda game. What eventually became one of the series' most recognizable companions therefore started life as little more than a prettier targeting cursor.

Nearly 30 years after Zelda: Ocarina of Time's release on Nintendo 64, a port of the game is now available on a surprising platform....

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