The announcement of World of Warcraft: Forever at Blizzcon 2026 really was a monumental moment for fans, who for years had been calling for some version of Classic+ that would last indefinitely. As someone who has been playing the various flavors of the game for almost twenty years at this point, it could be just what's needed to really give the franchise its momentum back.
The game is designed to last as well, graduating beyond the more seasonal experiences we have seen to date into a full release that could even outstrip the main game in terms of popularity in the long haul. To do that, Blizzard is going to have to continue bringing out new content for players to jump into, and we now have a great idea of just how they're planning to do that.
The advantage of the Classic formula, from the developer's perspective, is that it takes a lot longer to reach the endgame than it does in the Retail version of the game. That gives them more wiggle room to get their plans in order for what comes next, after players reach 60 and exhaust everything that's available at launch.
Now, principal game designer Kris...
