Lords of the Fallen II Unveils Major Combat Overhaul in Latest 'Lifting the Veil' Episode

Lords of the Fallen II Unveils Major Combat Overhaul in Latest 'Lifting the Veil' Episode

From Fextralife (Written by Laura-May Randell) on | OpenCritic

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CI Games is turning up the heat on its upcoming soulslike action-RPG Lords of the Fallen II, revealing a massive combat overhaul in the latest episode of its developer series, Lifting the Veil. Episode 11, titled Steel and Sorcery, offered a sneak peek into how the sequel aims to make combat faster, more flexible, and even more brutal.

The overhaul implements feedback from the 2023 original Lords of the Fallen. Thanks to that, CI Games is doubling down on player freedom and expanding its arsenal to nearly 30 unique weapon movesets, which is almost twice as many as its predecessor had. Players will be able to enjoy fluid repositioning strikes, seemingly endless combo chains, and devastating AoE attacks, and each weapon class will bring its own distinct personality to the battlefield.

One of the biggest additions is mid-combo weapon switches. Players can now seamlessly transition between different melee loadouts without having to break their rhythm, allowing for creative weapon combos. If opening with a flurry of dagger swipes before finishing with a massive, sweeping scythe swing sounds badass to you, you would be absolutely correct, and that's something you will be able to do when the game finally releases in Q1 2027.

The sequel also introduces Quickfire abilities, letting players equip two skills per melee loadout so they can unleash magic, projectiles, or buffs without having to switch stances. Dedicated magic and ranged stances are set to bring greater mobility and versatility as well, making hybrid builds more viable options.

Spellcasters are getting a welcome upgrade, with up to four instantly castable spells per catalyst and access to seven schools of magic. Players can also replenish mana through the Sanguinarix, so you won't have to rely solely on consumables. Ranged combat is getting its own boost, too, with infinite base ammo making dedicated ranged builds viable throughout an entire playthrough.

This episode, which you can watch yourself on YouTube, featured Chief Creative Officer Ryan Hill, Lead Combat Designer Mike Vermeulen, and community members Travis "Pastorgainz" Hughlett and Chandler Huddleston. CI Games' Launch Creative Team continues to play an active role in shaping the experience, bringing seasoned soulslike players directly into development.

With additional development time fueling these improvements, Lords of the Fallen II is targeting a Q1 2027 release on PC, PS5, Xbox Series X|S. And if you prefer to slay your opponents on the go, Lords of the Fallen II is also releasing on the Nintendo Switch 2. We don't have a solid release date quite yet, but we're already in November, so Q1 2027 is slowly but surely creeping up.