In a few months time, Indiana Jones and the Great Circle will be released on Xbox Series consoles and PC. Developed by MachineGames, the team behind the Wolfenstein reboot series, it'll mark the first true AAA title for the iconic movie hero.
Indiana Jones and the Great Circle looks great. Shame about the release date.
That said, when Indiana Jones and the Great Circle does launch, it'll look remarkably different from what anyone could have anticipated. It'll feature a first-person point-of-view, with third-person being reserved for platforming segments. More so, it'll also have a heavy emphasis on hand-to-hand combat.
In other words, don't expect Indy to go full Nathan Drake with a variety of weapons. And, according to MachineGames, that's by design.
In an exclusive interview with PC Gamer, Jens Andersson, the design director at MachineGames, and Axel Torvenius, the game's creative director, shared the thought process behind the Great Circle's gameplay.
"Indiana Jones, he's not a gunslinger, right? He doesn't go guns blazing into situations," Andersson said. "So it could never be a shooter, should never be a shooter. But hand-to-hand combat, that makes total sense."
Indeed, the character of Indiana...