“The Game We Wanted to Make”: Kingdom Come: Deliverance II’s Return to Violent, Authentic Bohemia

“The Game We Wanted to Make”: Kingdom Come: Deliverance II’s Return to Violent, Authentic Bohemia

From EIP Gaming (Written by Graves) on | OpenCritic

As I sit down with Tobias Stolz-Zwilling, the PR Manager of Warhorse Studios, to take my first hands-on look at Kingdom Come: Deliverance II at PAX West 2024, rattling metal interrupts our introductions. A man dressed head-to-toe in authentic German plate armor passes by, one of the booth attendees taking a break from photo ops. When he does, Tobias smirks at me from behind a truly impressive beard, raises an eyebrow, and mouths “watch this.” A moment later, he juts to the armor-clad man and produces a foam dagger. The costumed warrior attempts to parry with his own blade, but Tobias is too quick, and the soft tip of the dagger finds its way into his armpit; right at the weak point of the armor.

A laugh later, and Tobias returns, eager to introduce Kingdom Come: Deliverance II to me. Though I feel like he’d already done so with a lethal stab and genuine camaraderie. “So, you’ve played Kingdom Come: Deliverance before, no?” he says with his charming German accent and another smirk. Before I answer, he points the foam dagger at me, “After all, I’d hate to have to use this.”

After confirming that...

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