Coffee Talk Tokyo Has Me Jittery, And It Has Nothing to Do With the Caffeine

Coffee Talk Tokyo Has Me Jittery, And It Has Nothing to Do With the Caffeine

From EIP Gaming (Written by Graves) on | OpenCritic

About a year and a half ago, I wrote an article entitled “Goodbye Volcano High – Proving Visual Novels Don’t Have to Suck.” And, to date, I am very glad nobody noticed when I released it because it is one of my worst articles. With an unfounded distaste for a genre (and arguably entire medium) that I hadn’t ever earnestly explored, I went through explaining why this new game I found is “different” from those around it. I was at least correct that Goodbye Volcano High did end up being a good game, and told a good story, but my reasoning for liking it — that what it did was so revolutionary in the Visual Novel space — was ridiculous. I have since learned that what Goodbye Volcano High was doing was not so out-of-line; Visual Novels have, actually, always had some very good titles.

In the time since, I have played a good deal of VNs. Fate/stay night REMASTERED has me exploring its world of magic and romance, Sucker for Love: A Date to Die For was one of my highest reviewed games in the last year, I played through a half-dozen newer VNs as they came out and, yes,...