When Indiana Jones and the Great Circle launches in December on Xbox Series consoles and in 2025 on PlayStation 5, there will be guns in the game, but that isn't the focus of the game's combat.
In an interview with Edge magazine, MachineGames' creative director Axel Torvenius reiterated that gunplay isn't how things will operate, going as far as saying that it isn't even encouraged.
"We do not encourage gunplay. It's not being pushed as the primary way forward. The primary way forward is always trying to use your wits and your whip."
Instead, it's a "fallback solution," according to the interview. That's because, despite its pedigree in the shooter genre with Wolfenstein, MachineGames is focused on honoring who Indiana Jones is as a character. For all intents and purposes, Jones is an educated everyman and not a gunslinging outlaw.
"It wouldn't be true to the character to have him constantly shooting camps for all enemies constantly, and the team at MachineGames wants to emphasize the danger level," Torvenius explained. "We've been trying to capture that sense that, if you need to engage in combat, it's very dangerous to be shot at. It's also very dangerous to shoot at enemies,...