In Mouthwashing, You’re “Cursed To Live and Forced to Think” – Discussion With Producer Kai Moore

In Mouthwashing, You’re “Cursed To Live and Forced to Think” – Discussion With Producer Kai Moore

From EIP Gaming (Written by Graves) on | OpenCritic

Ever since Jacob Geller’s phenomenal video, “Gross Games about Flesh and Stuff,” I’ve been kept up with Wrong Organ, the developers of cult-hit How Fish is Made. And so, I noticed when How Fish is Made got a free expansion, titled “The Last One and Then Another,” Wrong Organ even got the chance to show their take on Katamari Damacy. And, of course, I also kept up with the announcement of their new, much-larger game, Mouthwashing, and plan to keep keeping up with Wrong Organ long after Mouthwashing releases on Steam on September 26th.

And it is during this expansion (which only takes about 15 minutes to play through, like How Fish is Made), that I was first introduced to the then-unnamed Captain Curly, a grossly scarred man with bandages across his entire body (and bloody, red flesh between the seams). One eye of this gargantuan character peeks through the bandages. His eyelids have been burned away, and so the orb simply stares, watching you. Below that, a mouth without lips or skin opens and closes uncomfortably. The man-thing speaks of spite. Self-loathing. Waste. And something… larger.

It’s an image that sticks with me,...

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