Unity has announced that it's canceling its controversial runtime fee policy, reverting instead to a seat-based subscription service while also increasing prices for Pro and Enterprise customers.
In a blog post on the official Unity website, company CEO Matt Bromberg says the decision to cancel the runtime fee was made "after deep consultation with our community, customers, and partners".
Bromberg goes on to say that his company's mission to "democratiz[e] game development" can't be achieved if the company is "in conflict with our customers", and that price increases, while necessary, "needn't come in a novel and controversial new form".
Unity Personal, the lowest tier of Unity's pricing model, "will remain free", and the revenue and funding ceiling will be doubled from $100,000 to $200,000. Additionally, the Made with Unity splash screen will be optional for games made using Unity 6, which launches later this year.
Things are a little different for the Pro and Enterprise models, however. Pro subscriptions will jump by 8% to $2,200 per year, effective from January 1st, and if your game has more than $200,000 in revenue and funding, you'll need to use this tier.
The Enterprise tier, meanwhile, is for customers with more...