It's been ten years since we've had a new Dragon Age game, with the launch of Inquisition in 2014. That's a lot of time for BioWare to collect feedback from fans, and it's now been confirmed that one of the biggest issues with Inquisiton has been addressed: companion banter.
In Dragon Age: The Veilguard, our companions will pause their banters if they're interrupted by combat or a cutscene. They'll pick up where they left off afterwards, so we don't miss out on any interactions between them.
This was just confirmed in IGN's preview of Dragon Age: The Veilguard, giving us a better idea of what we can expect from the long-awaited sequel. This quality of life feature has been sought after by fans for years, after many of us lost companion banters in Inquisition because we accidentally ran into some enemies, or an NPC tried to speak to us (looking at you, requisition officer).
Dragon Age: The Veilguard creative director John Epler touched on this change on Bluesky, confirming that this was very much a conscious decision. "Resumable banter is one of my favourite little [quality-of-life] features the team got into DATV," says Epler. I saw it for the...