Palworld struck a chord with gamers in January of this year, launching in early access to much acclaim, proving the doubters wrong to serve as more than just a cheap Pokémon knock-off, and breaking various Steam records as it surged in popularity.
Palworld took elements from Pokémon, Ark: Survival Evolved, and Breath Of The Wild. A lot of perceived 'knock-offs' tend to be easy to spot, with microtransactions and battle passes galore, but Palworld earned its positive reputation by side-stepping that model and offering a creature-taming survival hit like no other.
That said, recent rumblings hinted at whether the game should switch to a free-to-play model, allowing for additional content and a live-service model in which the game would evolve over time.
Luckily, the team's latest statement retracts these claims, saying Palworld will not go free-to-play, hinting that not every game needs to be a live-service.
Sure, creating and aggregating content over time allows a multiplayer game to adapt and grow alongside the ambitions of a modern player base.Fortnite fans want new maps, Destiny fans want more challenging raids, and COD fans want to dress like Nicki Minaj.
The profitable...