Starfield Almost Had A Completely Different Ship Building System

Starfield Almost Had A Completely Different Ship Building System

From Game Rant (Written by Christine Miller) on | OpenCritic

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A recent interview with former Bethesda designer, Bruce Nesmith, revealed that Starfield was originally meant to have a completely different ship-building system – one that relied on outpost resources instead of credits. While Starfield has endured its fair share of criticism, its ship builder received universal praise from the gaming community, as it allowed players the freedom to both make original concepts and recreate famous vessels from established franchises.

The ship builder in Starfield was designed to be modular, and though not every ship part is available in every port, they can all be obtained if the player's pockets are deep enough. Earning credits in Starfield is much easier than gathering resources, which are primarily used in constructing outposts and crafting equipment or mods. However, at one point during its development, the ship builder and the outpost system were much more closely intertwined.

Starfield's Shattered Space DLC already seems to be setting a precedent for the game's future, should it have plans to release even more DLC later on.

As revealed by Bruce Nesmith in a recent interview with Kiwi Talkz, one of the major features in Starfield that ended up on the cutting floor concerned its ship builder mechanic....

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